Any Ideas for a Zombie game/Scenario?
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Any Ideas for a Zombie game/Scenario?
Would anybody be interested, or has any ideas on getting a zombie game going?
I think it would be a lot of fun. Maybe even better once buildings come into play.
I'll happily be a zombie...at least for a little while
I think it would be a lot of fun. Maybe even better once buildings come into play.
I'll happily be a zombie...at least for a little while
Chief- Posts : 14
Join date : 2010-03-15
Location : CFB Petawawa
Re: Any Ideas for a Zombie game/Scenario?
I was bating the Idea around, and have the plot and senario aready writen from last year that I didn't use.
Re: Any Ideas for a Zombie game/Scenario?
I think the only problem would be the zombies...Not everyone wants to walk/run around getting shot at all night.
Everyone loves playing the role of the survivor.
Everyone loves playing the role of the survivor.
Chief- Posts : 14
Join date : 2010-03-15
Location : CFB Petawawa
Re: Any Ideas for a Zombie game/Scenario?
Arnold869 wrote:I was bating the Idea around, and have the plot and senario aready writen from last year that I didn't use.
Do you mind posting the plot and scenario? It would be great for all members to read.
Would love to hear peoples ideas on this type of scenario.
Chief- Posts : 14
Join date : 2010-03-15
Location : CFB Petawawa
Re: Any Ideas for a Zombie game/Scenario?
is this open to all ages
m3000- Posts : 44
Join date : 2010-03-01
Age : 28
Location : Petawawa
Re: Any Ideas for a Zombie game/Scenario?
you know i think it would be fun to do this but only have like 3 non zombies then have the rest zombies, kinda like the movie i am legin
m3000- Posts : 44
Join date : 2010-03-01
Age : 28
Location : Petawawa
Re: Any Ideas for a Zombie game/Scenario?
Maybe a game where zombies aren't completely defenseless would work. What if zombies were allowed hand guns only...
Ghandi- Guest
Re: Any Ideas for a Zombie game/Scenario?
[quote="Chief"]
Chief,
PM me your e-mail address and I'll e-mail the senario to you.
Arnold869 wrote:
Do you mind posting the plot and scenario? It would be great for all members to read.
Would love to hear peoples ideas on this type of scenario.
Chief,
PM me your e-mail address and I'll e-mail the senario to you.
zombie scenario
if you guys are serious about having a zombie game I've got a couple ideas that would work fairly well without having to have a bunch of people walking around taking a rediculous ammount of fire while trying to get close enough to bite you
Scenario:
Two opposing factions have been warring constantly in [insert location here] and one side has finally 'perfected' an airborn toxin that will turn any corpse that is not [insert action here that stops people from turning into zombies for the game*note 1*] into a zombie *note 2* in the hopes that once the enemy collects their dead, the dead will rise and wipe out their own allies for the opposing faction.
Hit people would be required to stay in place for 60 seconds or untill another player reaches them before either "turning" or returning to their team spawn based on notes 1 and 2 (please read so the delay makes sense)
Note 1 - this could be something along the lines of getting to the person and touching their shoulder in under a minute to signify that you've "destroyed the brain" or something along those lines, and allowing them to go respawn from your teams respawn point
Note 2 - Zombies clearly can't be meelee characters, as this is completely unfair to the zombie, so my proposition is that zombies: are "alert/intelligent" beings who instinctively use their weapons to attack anything they see (wether it would have been friendly before or not), must walk with a limp and may not coherently communicate with anything (including other zombies) but are allowed to hide/use cover for ambushing purposes, may only be killed via a specific method -- I want to say head shots, but realistically that's kind of mean, so I would propose something like it takes three hits to disable a zombie for 60 seconds (in which time you need to get withing surrendering distance and perform whatever action was previously decided on for stopping normal corpses from turning into a zombie (please refer to note 1)
Scenario:
Two opposing factions have been warring constantly in [insert location here] and one side has finally 'perfected' an airborn toxin that will turn any corpse that is not [insert action here that stops people from turning into zombies for the game*note 1*] into a zombie *note 2* in the hopes that once the enemy collects their dead, the dead will rise and wipe out their own allies for the opposing faction.
Hit people would be required to stay in place for 60 seconds or untill another player reaches them before either "turning" or returning to their team spawn based on notes 1 and 2 (please read so the delay makes sense)
Note 1 - this could be something along the lines of getting to the person and touching their shoulder in under a minute to signify that you've "destroyed the brain" or something along those lines, and allowing them to go respawn from your teams respawn point
Note 2 - Zombies clearly can't be meelee characters, as this is completely unfair to the zombie, so my proposition is that zombies: are "alert/intelligent" beings who instinctively use their weapons to attack anything they see (wether it would have been friendly before or not), must walk with a limp and may not coherently communicate with anything (including other zombies) but are allowed to hide/use cover for ambushing purposes, may only be killed via a specific method -- I want to say head shots, but realistically that's kind of mean, so I would propose something like it takes three hits to disable a zombie for 60 seconds (in which time you need to get withing surrendering distance and perform whatever action was previously decided on for stopping normal corpses from turning into a zombie (please refer to note 1)
darkorps- Guest
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